Closed own4rd closed 5 years ago
Updating code of pathfind and character to work on godot 3.0 and 3.1. Note: It was needed to change the name of method get_path(...), because in godot 3.1 there is a method that doesn't receive any arguments with same name, so it causes conflicts.
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Updating code of pathfind and character to work on godot 3.0 and 3.1. Note: It was needed to change the name of method get_path(...), because in godot 3.1 there is a method that doesn't receive any arguments with same name, so it causes conflicts.