Closed seanbone closed 5 years ago
Thanks much for the report! I opened #41 so we can fix the issue everywhere efficiently, instead of doing it manually for every demo.
Yeah, that sounds like a much more sensible plan. I might be able to get the ball rolling on that next week.
In the Finite State Machine demo (file 2018/04-24-finite-state-machine/player/weapon/sword.gd), there are several errors of the type:
This is because the two enums are being called incorrectly: syntax changed as of Godot 3.1 alpha 3. I'm also not sure how it would have worked previously (Godot newbie here), since both
STATES
andATTACK_INPUT_STATES
have anIDLE
state, and I'm not seeing how the two should be distinguished in previous Godot versions.PS: thank you so much for all the work you've put into these demos, as well as your YouTube tutorials. Wonderful resource, makes getting started with Godot super easy and fun!