Closed akien-mga closed 1 year ago
This seems to be due to the autoplaying Player/model/custom_animations/default_heartbeat.tres
which animates this value. Godot will save whichever value is currently shown by the playing animation.
The default setup should likely be to play the RESET
animation so nothing changes, and enable idle animations at runtime.
The same problem likely causes most of this diff:
diff --git a/Player/CharacterSkin.tscn b/Player/CharacterSkin.tscn
index 9ef311f..457aeb7 100644
--- a/Player/CharacterSkin.tscn
+++ b/Player/CharacterSkin.tscn
@@ -2,7 +2,7 @@
[ext_resource type="Script" path="res://Player/CharacterSkin.gd" id="2_cp6td"]
[ext_resource type="PackedScene" uid="uid://db7wkegkjmixy" path="res://Player/model/gdbot.glb" id="2_v8h3f"]
-[ext_resource type="Material" uid="uid://bbishx00t2kip" path="res://Player/model/materials/face_mat.tres" id="3_fvn82"]
+[ext_resource type="Material" uid="uid://dh42cdejchkr3" path="res://Player/model/materials/face_mat.tres" id="3_fvn82"]
[ext_resource type="AnimationNodeBlendTree" uid="uid://ctycm6blx4sw4" path="res://Player/model/character_blend_tree.tres" id="3_hscum"]
[ext_resource type="Material" uid="uid://cq6bdna8ieu87" path="res://Player/model/materials/heart_core_mat.tres" id="3_oijnk"]
[ext_resource type="Animation" uid="uid://b627b68jhaqwt" path="res://Player/model/custom_animations/default_heartbeat.tres" id="3_xjurk"]
@@ -2568,56 +2568,36 @@ main_animation_player = NodePath("gdbot/AnimationPlayer")
[node name="gdbot" parent="." instance=ExtResource("2_v8h3f")]
[node name="Skeleton3D" parent="gdbot/Armature" index="0"]
-bones/2/position = Vector3(-0.0156021, 1.36398e-09, 0.516345)
-bones/2/rotation = Quaternion(-0.0678416, 0.705018, 0.703845, -0.0543028)
-bones/3/rotation = Quaternion(1, 7.59422e-10, -7.31731e-08, -1.10193e-11)
-bones/4/rotation = Quaternion(-0.278581, -0.0627559, -0.057901, 0.95661)
-bones/5/rotation = Quaternion(0.367395, 5.66719e-08, -1.01163e-07, 0.930065)
-bones/7/rotation = Quaternion(-0.0616871, 0.279873, 0.124634, 0.949912)
-bones/8/rotation = Quaternion(0.252905, -4.93782e-08, 8.16418e-08, 0.967491)
-bones/10/rotation = Quaternion(-0.493314, -0.540606, -0.470842, 0.49264)
-bones/11/rotation = Quaternion(-9.85764e-10, 1.99044e-08, -0.314076, 0.949398)
+bones/2/rotation = Quaternion(3.09086e-08, 0.707107, 0.707107, 3.09086e-08)
+bones/4/rotation = Quaternion(-0.115911, -2.57656e-08, 5.29041e-08, 0.99326)
+bones/5/rotation = Quaternion(0.198843, 5.30058e-08, -5.38571e-08, 0.980031)
+bones/7/rotation = Quaternion(-0.115911, 8.72134e-08, -6.00749e-08, 0.99326)
+bones/8/rotation = Quaternion(0.198843, -5.00951e-08, 6.82031e-08, 0.980031)
+bones/10/rotation = Quaternion(-0.505414, -0.494527, -0.494527, 0.505414)
+bones/11/rotation = Quaternion(-5.46012e-10, 2.14316e-08, -0.0279458, 0.999609)
bones/13/rotation = Quaternion(0.0819346, 1.62373e-07, 6.18589e-09, 0.996638)
-bones/14/rotation = Quaternion(-0.0819165, -0.00172035, -0.0209261, 0.996418)
-bones/16/rotation = Quaternion(-0.72012, -0.206885, -0.616648, 0.2416)
-bones/17/rotation = Quaternion(-2.28407e-08, 1.77435e-08, -0.370769, 0.928725)
-bones/19/rotation = Quaternion(-0.391114, -0.0079801, -0.00129221, 0.920307)
-bones/20/rotation = Quaternion(-0.277507, -2.52358e-07, -9.94341e-08, 0.960724)
-bones/21/rotation = Quaternion(-0.38504, -0.130181, 0.00239691, 0.913669)
-bones/22/rotation = Quaternion(-0.277506, 6.90892e-07, -4.39039e-08, 0.960724)
-bones/23/rotation = Quaternion(-0.391124, 0.0040795, 0.000660612, 0.920329)
-bones/24/rotation = Quaternion(-0.277506, 5.78611e-07, 1.10348e-07, 0.960724)
-bones/25/rotation = Quaternion(-0.386896, 0.0855178, -0.0227219, 0.917868)
-bones/26/rotation = Quaternion(-0.277506, -2.58292e-09, -9.82245e-08, 0.960724)
-bones/27/rotation = Quaternion(-0.293954, 0.794438, -0.105766, 0.520838)
-bones/28/rotation = Quaternion(-0.277506, -3.63708e-07, -5.31396e-07, 0.960724)
-bones/29/rotation = Quaternion(-0.72012, -0.206885, -0.616648, 0.2416)
-bones/30/rotation = Quaternion(-2.28407e-08, 1.77435e-08, -0.370769, 0.928725)
-bones/32/rotation = Quaternion(-0.0343786, 0.0690937, -0.444141, 0.892627)
-bones/33/rotation = Quaternion(-0.562538, 0.445746, 0.416464, 0.558049)
-bones/34/rotation = Quaternion(2.12524e-11, 5.23676e-09, 0.00175531, 0.999999)
-bones/37/rotation = Quaternion(-0.632181, 0.237039, 0.706523, 0.212097)
-bones/38/rotation = Quaternion(3.6591e-09, 2.1615e-08, 0.456917, 0.88951)
-bones/40/rotation = Quaternion(-0.391114, 0.00798011, 0.00129221, 0.920307)
-bones/41/rotation = Quaternion(-0.277507, 2.41907e-07, 1.20579e-07, 0.960724)
-bones/42/rotation = Quaternion(-0.38504, 0.130181, -0.00239689, 0.913669)
-bones/43/rotation = Quaternion(-0.277506, -6.4933e-07, 2.01537e-08, 0.960724)
-bones/44/rotation = Quaternion(-0.391124, -0.00407954, -0.000660702, 0.920329)
-bones/45/rotation = Quaternion(-0.277506, -6.01846e-07, -9.99273e-08, 0.960724)
-bones/46/rotation = Quaternion(-0.386896, -0.0855178, 0.0227219, 0.917868)
-bones/47/rotation = Quaternion(-0.277506, -2.36655e-08, 1.00422e-07, 0.960724)
-bones/48/rotation = Quaternion(-0.293954, -0.794438, 0.105766, 0.520838)
-bones/49/rotation = Quaternion(-0.277506, 3.69605e-07, 5.06519e-07, 0.960724)
-bones/50/rotation = Quaternion(-0.632181, 0.237039, 0.706523, 0.212097)
-bones/51/rotation = Quaternion(3.6591e-09, 2.1615e-08, 0.456917, 0.88951)
-bones/53/rotation = Quaternion(0.0247, 0.0496418, 0.444784, 0.89392)
-bones/54/position = Vector3(-0.174585, 0.00406308, 0.113821)
-bones/54/rotation = Quaternion(0, 0, 0.147009, 0.989135)
-bones/55/position = Vector3(0, -1.49012e-08, 0)
+bones/14/rotation = Quaternion(-0.0819346, 0, -1.95347e-08, 0.996638)
+bones/16/rotation = Quaternion(-0.505414, -0.494527, -0.494527, 0.505414)
+bones/17/rotation = Quaternion(-5.46012e-10, 2.14316e-08, -0.0279458, 0.999609)
+bones/19/rotation = Quaternion(-0.120361, -0.00802529, 0.000973064, 0.992697)
+bones/21/rotation = Quaternion(-0.116368, -0.124403, 0.0384288, 0.984635)
+bones/22/rotation = Quaternion(6.38189e-07, 6.45407e-07, -2.47732e-07, 1)
+bones/25/rotation = Quaternion(-0.116986, 0.0758535, -0.0455612, 0.989184)
+bones/26/rotation = Quaternion(8.61473e-09, -1.58325e-08, -7.35745e-08, 1)
+bones/29/rotation = Quaternion(-0.505414, -0.494527, -0.494527, 0.505414)
+bones/30/rotation = Quaternion(-5.46012e-10, 2.14316e-08, -0.0279458, 0.999609)
+bones/33/rotation = Quaternion(-0.505414, 0.494527, 0.494527, 0.505414)
+bones/34/rotation = Quaternion(2.08907e-10, 5.56092e-09, 0.0279458, 0.999609)
+bones/37/rotation = Quaternion(-0.505414, 0.494527, 0.494527, 0.505414)
+bones/38/rotation = Quaternion(2.08907e-10, 5.56092e-09, 0.0279458, 0.999609)
+bones/40/rotation = Quaternion(-0.120361, 0.00802529, -0.000973064, 0.992697)
+bones/42/rotation = Quaternion(-0.116368, 0.124403, -0.0384288, 0.984635)
+bones/43/rotation = Quaternion(6.37723e-07, -6.44941e-07, 2.47732e-07, 1)
+bones/46/rotation = Quaternion(-0.116986, -0.0758535, 0.0455612, 0.989184)
+bones/47/rotation = Quaternion(9.31322e-09, 1.67638e-08, 7.54371e-08, 1)
+bones/50/rotation = Quaternion(-0.505414, 0.494527, 0.494527, 0.505414)
+bones/51/rotation = Quaternion(2.08907e-10, 5.56092e-09, 0.0279458, 0.999609)
bones/56/rotation = Quaternion(0, 0, 1, 0)
-bones/58/position = Vector3(0.171403, -0.051028, 0.113821)
-bones/58/rotation = Quaternion(0, 0, -0.15168, 0.98843)
-bones/59/position = Vector3(-7.93072e-08, 3.58455e-08, 3.14926e-07)
bones/60/rotation = Quaternion(0, 0, 1, 0)
[node name="gdbot_mesh" parent="gdbot/Armature/Skeleton3D" index="0"]
@@ -2639,6 +2619,7 @@ active = true
parameters/Add2/add_amount = 1.0
"parameters/Add2 2/add_amount" = 1.0
parameters/PunchOneShot/active = false
+parameters/PunchOneShot/request = 0
parameters/StateMachine/playback = SubResource("AnimationNodeStateMachinePlayback_dbxqx")
parameters/StateMachine/move/blend_position = 0
diff --git a/Player/model/materials/heart_core_mat.tres b/Player/model/materials/heart_core_mat.tres
index 7eb6d28..a1354ac 100644
--- a/Player/model/materials/heart_core_mat.tres
+++ b/Player/model/materials/heart_core_mat.tres
@@ -4,4 +4,4 @@
albedo_color = Color(0, 0, 0, 1)
emission_enabled = true
emission = Color(0, 1, 0.392157, 1)
-emission_energy_multiplier = 1.2208
+emission_energy_multiplier = 2.01452
Every time the main scene is saved, this value in the
heart_core_mat.tres
material changes:This messes up the git history but also actually changes the material. Might be a Godot bug, but I'm reporting it here first to debug.
Seen with Godot 4.0.4, and 4.1.1.