Closed bitinn closed 1 year ago
Not sure this is a bug in Godot 4 itself as I have only found bug ticket related to 3.5.x;
https://github.com/godotengine/godot/issues/55754
But the behavior was the same, no ambient lighting results in complete black shadow in shaded area. Not all scenes are affected so I guess it's a certain type ambient lighting sources that are broken on macOS.
Will check the source project later.
broken:
working (as far as I can tell):
Thanks for pointing this out, sorry for only getting to this now - I missed the notification. Closing as this is an engine-side issue.
Not sure this is a bug in Godot 4 itself as I have only found bug ticket related to 3.5.x;
https://github.com/godotengine/godot/issues/55754
But the behavior was the same, no ambient lighting results in complete black shadow in shaded area. Not all scenes are affected so I guess it's a certain type ambient lighting sources that are broken on macOS.
Will check the source project later.
broken:
working (as far as I can tell):