The camera follows its children. To use it all you have to do is add the targets as children of the camera and off you go. It works as its own scene as requested.
There's a debug mode that uses _draw() to showcase how it works:
Yep, this is good to go, we'll have a pass over all of these just to make sure we're happy with the code style. We'll see how well they follow the guidelines :)
The camera follows its children. To use it all you have to do is add the targets as children of the camera and off you go. It works as its own scene as requested.
There's a debug mode that uses
_draw()
to showcase how it works: