Hi,
to make the project work on Godot 3.2 the function "assert" now need parenthesis for its arguments
For example in the file:
core/world/Door.gd
assert map_path != ""
must now be:
assert(map_path != "")
The List where this must be done is bellow (it needs to be done in two .tscn files, not just in .gd files, just open them in a text editor and find "assert")
Hi, to make the project work on Godot 3.2 the function "assert" now need parenthesis for its arguments For example in the file: core/world/Door.gd
assert map_path != "" must now be: assert(map_path != "")
The List where this must be done is bellow (it needs to be done in two .tscn files, not just in .gd files, just open them in a text editor and find "assert")
actors/CoinsFountain.tscn core/save/SaveAndLoad.gd core/shop/Shop.gd core/world/Door.gd interface/menus/inventory/InventoryMenu.gd interface/menus/pause/PauseMenu.gd interface/menus/shop/ShopMenu.gd interface/menus/shop/menus/ShopSubMenu.gd interface/menus/shop/popups/AmountPopup.gd levels/Cave.tscn monsters/bosses/wild_boar/states/Die.gd monsters/bosses/wild_boar/states/Spawn.gd