It's a Godot 3.0 project. It's supposed to run fine, but backwards compat should be provided by the engine. Then I'm not doing extra work to support an unstable version of the editor, and using features from 3.1 would mean it wouldn't work with 3.0 anymore
It's a Godot 3.0 project. It's supposed to run fine, but backwards compat should be provided by the engine. Then I'm not doing extra work to support an unstable version of the editor, and using features from 3.1 would mean it wouldn't work with 3.0 anymore