Closed anissen closed 6 years ago
Yup, because in 3.1 you can register a class as a type for type checking, but in 3.0 you have to preload the script. In 3.0 no problem, it runs.
Okay, thanks for the explanation. By the way, I tried resolving the cyclic dependency (by commenting out one of the references) and ran into a bunch of other 3.1-issues.
Should I close the issue (because this repository is 3.0.x-only for now) or keep it open?
It's fine for this one. If there's a backwards-compatible way to fix all issues for 3.1, people are welcome to contribute. I just won't do this work now, got enough on my plate already
When trying to run the game on the very latest from-source Godot I get the following error message:
Coins.gd
includesCoinsCollector.gd
and vice versa.I expect that the project is made with/for Godot 3.0.x and that this issue is caused by an addition to the source since then.