gdquest-demos / godot-platformer-2d

2d Metroidvania-inspired game for the 2019 GDquest Godot Kickstarter course project.
MIT License
623 stars 74 forks source link

Blockers for final level polish #119

Closed DrNeroCF closed 4 years ago

DrNeroCF commented 5 years ago

I'll do some more rough level design soon, but before I can do a final level pass, we would need to figure out these things:

This isn't too urgent, I think the decision that would help the most would be if I should be making optional paths where the player would be collecting coins or discovering optional levels or such.

NathanLovato commented 5 years ago

For the needs of the course, I'd say yes for optional paths, and loops or backtracking. To not have just a linear platformer but show some metroidvania-specific features the community requested. Although all in all, the adventure is going to be really short.

I was planning to show a game without collectibles like coins to help focus the viewer's attention on the world design, make it feel like a Metroidvania even though it's short. Use art assets to guide the viewer's eye, and cover the challenge of designing a path and guiding the player without e.g. placing collectibles in a curve. I'd like to have the player explore by themselves - again, to sell the idea of a Metroidvania.

DrNeroCF commented 5 years ago

Sounds good. Upgrades for hidden rooms? Health upgrades, health replenishment, damage upgrades?

I think I have a better idea for the hook boost mechanic, let's keep it as an upgrade, but just very early in the game (like the morph ball). I could keep what I have now and put the upgrade at the end, or stay closer to the morph ball and put it right to the left).

I'll just need a way to toggle that upgrade to make a final design for it, but I can make something rough for now to get down movement options that I'm thinking of already.

NathanLovato commented 4 years ago

Thanks for your work Brad! Too bad we were delayed and you're busy now. Good luck with the next FPA :)