Closed johnnygossdev closed 2 years ago
The demos 2 to 4 are the same project, but at 3 different stages of completion, right?
Looking good.
Pretty much! I'll try and make it so after each step there is something the user can branch off of if they want.
Demos for the cellular automata chapter
A new chapter in the procedural generation course will have four accompanying demo scenes teaching the basics of cellular automata. Each demo focuses on a new feature to eventually create a pleasing randomized dungeon the user can move around in with doodads such as doors and chests.
Demo 1 - Creating Simple Foliage
This introduces the idea of cellular automata using a modified version of Conway's Game of Life to generate patches of foliage. The idea is to show how users could quickly generate randomized content for their game.
Demo 2 - Basic Dungeon Generation
Here we create an empty dungeon with sliders to control the generation's look and feel. Moving the sliders instantly updates the dungeon.
Demo 3 - Increasing the Dungeon's Appeal
This demo shows how to make the dungeon look good using a tilemap and tile variations.
Demo 4 - The Final Dungeon
In the final demo, we show how to handle gameplay using what we learnt. We place an entrance, exit, doors and chests to create simple, playable level.