Closed nonunknown closed 4 years ago
There are still errors in your script. If you open WindGrassScene.tscn and, more specifically, the GrassMesh.gd script, Godot will highlight the issues.
Then make sure that toggling the Spawn Outside Circle property and reloading the scene actually does what you expect it to, because I cannot get it working without incrementing theta. See the image I posted in the conversation you marked as resolved.
Oh I just remember that, i did rewrite this via github, sorry for that one, I'll make the corrections, thanks!
Made it!
Thanks
Related issue (if applicable): N/A
What kind of change does this PR introduce?
Added a option to generate random grasses outside a circle radius!
Does this PR introduce a breaking change?
Nope
New feature or change
What is the current behavior?
Extends grass in a Square/Rectangle range
What is the new behavior?
Let the user extends in a Outside of the circle range
the result can be seen here