Closed GoogleCodeExporter closed 8 years ago
This is most likely because of MFnMesh::setFaceVertexNormals.
This is a known issue to Autodesk and we are waiting on a fix.
To verify, you can create a boolean attribute on your mesh named noNormals (and
set it to true). This will prevent them from getting written on export, and
prevent that call on import.
Original comment by miller.lucas
on 29 May 2011 at 6:30
Thank you. It works > noNormals attribute.
But how can we do when we want to export/import facevertex normals?
Original comment by syoyofuj...@gmail.com
on 30 May 2011 at 9:28
Original comment by ble...@gmail.com
on 7 Jul 2011 at 10:43
Actually assigning to Brian since this appears to be done possibly - we can ask
Monday or next week
Original comment by scottmmo...@gmail.com
on 8 Jul 2011 at 10:31
For completeness. Giving this a priority of P2. Will discuss more on Monday
Original comment by scottmmo...@gmail.com
on 9 Jul 2011 at 12:04
Not something we can fix - need provider to fix this. We'll test when fix is
complete
Original comment by scottmmo...@gmail.com
on 11 Jul 2011 at 11:21
This should be fixed in the latest Advantage pack for Maya, and might have been
fixed for some providers even earlier.
Original comment by miller.lucas
on 15 Oct 2011 at 12:28
Original issue reported on code.google.com by
syoyofuj...@gmail.com
on 29 May 2011 at 4:31