geary / UnrealBunny

Stanford Bunny point cloud in Unreal Engine
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Showing black screen in Unreal 4.16 #1

Open hzyjerry opened 7 years ago

hzyjerry commented 7 years ago

Hi, I tried importing this into Unreal 4.16, but for some reason it's showing me black screen. It's likely that I'm not doing it correctly. Has this been a common issue? Thank you!

geary commented 7 years ago

Gosh, I'm sorry, I have no idea on that. This was just a little experiment I did a year ago and posted the code in case it could be useful for anyone. I don't even have Unreal Engine installed at the moment, had to make room for other stuff.

Your best bet may be to go to the Unreal forum thread linked in the README and see if anyone there has any ideas.

hzyjerry commented 7 years ago

Thanks for your quick response! Do you still happen to remember the Unreal Engine version when you were making this?

hzyjerry commented 7 years ago

If you still remember how you made the bunny particle system, it'd be super helpful if you could drop some hints on how to make it. Currently it's not emitting any particle and I feel that it's the reason nothing is showing

geary commented 7 years ago

You can find the Unreal version that a project was built with by looking at the .uproject file. I had a feeling it was 4.12, and sure enough, it was. Want to try loading it in that version and see if it gets any farther?

perevalovds commented 7 years ago

Hi. We have the same problem in 4.17, but found the visualization of 4 mln particles using the same method: https://forums.unrealengine.com/development-discussion/rendering/99893-is-there-any-ue4-class-could-render-point-cloud