Closed nerijunior closed 11 years ago
Thanks... i will try fix this nearly
Ok... try add destructors to class Farm adn Temple, i dont known many about macos, may be compiler not create those automatically.
Done! All errors resolved, but now the release is not finding the resources dir, in stdout.txt have:
init graphic engine
init sound engine
load wait images begin
RESOURCE IS: /resources/locale
reading image archive: /resources/pics/pics_wait.zip
FATAL ERROR: Cannot open archive /resources/pics/pics_wait.zip
The /resources is from where the caesar3 binary is or the root of unix system? The 'RESOURCE IS: /resources/locale' is from my authorship.
You can download ready for using resources from wiki (https://www.dropbox.com/s/xp3101bw5i4ltq1/resources.7z) and unpack it... if binary and resources stay in different locations use "-R /path/to/resources" cmd parametr, forexample "./caesar3 -R ./resources" it say to app, that resources in folder placed with binary
Good! Everything working great! Thanks a lot, now I'll study to translate some strings first to after change something in game.
Hello, I'm trying to build the project on Mac OsX 10.8.4 Mountain Lion, all libs are installed correctly (following the INSTALL_LINUX), the cmake output:
At this point, everything is ok, but on make I have 2 errors: 1 -
2 -
Both errors want the destructor in both classes, but all destructor is set.
I'm beginner with cpp so take it easy :) Thanks.