geefr / WebGL-Ray-Tracing

Simplified ray tracing renderer implemented in WebGL2 (glsl 300 es)
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[Performance metrics] Intel iris plus (i5 1035g4) #1

Open nate-moo opened 3 years ago

nate-moo commented 3 years ago

near perfect performance, dropping ~2% of frames image

geefr commented 3 years ago

Thanks, I hadn't really got to benchmarking yet but good to know, had seen similar all the way down to an intel 520/i5 laptop (I think I tuned some bits a little low for the demo page, planning to have some auto-scaling/progressive rendering eventually)