geekremix / glidehqplusglitch64

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Pokemon Stadium - portrait glitch on game menu screen #106

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
On Raichu portrait (bottom portrait frame), the stadium roof on upper left & 
right of the portrait is corrupted/distorted (image1).

The good image1a is taken from 1964Video without the glitch.

Original issue reported on code.google.com by pokefan0...@gmail.com on 28 Jun 2010 at 8:48

Attachments:

GoogleCodeExporter commented 8 years ago
Black pixels are chroma-keyed. Portraits should be frame buffer effect. If so, 
it is unfixable. Chroma keying is used to remove black borders from frame 
buffer image. N64 itself uses alpha blending to make the boarders invisible, 
but Glide64 uses frame buffers without alpha.

Original comment by gon...@ngs.ru on 30 Jun 2010 at 4:55

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
actually generally when i enter into the prime cup (the raichu image option) 
while changing the modes the image adjust itself streching itself a bit more 
and that black line goes away. 
btw that also happened in the nintendo 64, but instead of needed to change the 
options in there while the menu was beeing cached the image got streched and 
the the difficulty menu appeared.

Original comment by andresan...@gmail.com on 6 Apr 2011 at 5:07

GoogleCodeExporter commented 8 years ago
which black line?
Post a screenshot to show broken stadium roof fixes by your method because this 
is what this bug post is about.

Original comment by pokefan0...@gmail.com on 6 Apr 2011 at 6:37

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
works in MyGlide64

Original comment by pokefan0...@gmail.com on 7 May 2012 at 1:55