Open GoogleCodeExporter opened 8 years ago
Black pixels are chroma-keyed. Portraits should be frame buffer effect. If so,
it is unfixable. Chroma keying is used to remove black borders from frame
buffer image. N64 itself uses alpha blending to make the boarders invisible,
but Glide64 uses frame buffers without alpha.
Original comment by gon...@ngs.ru
on 30 Jun 2010 at 4:55
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actually generally when i enter into the prime cup (the raichu image option)
while changing the modes the image adjust itself streching itself a bit more
and that black line goes away.
btw that also happened in the nintendo 64, but instead of needed to change the
options in there while the menu was beeing cached the image got streched and
the the difficulty menu appeared.
Original comment by andresan...@gmail.com
on 6 Apr 2011 at 5:07
which black line?
Post a screenshot to show broken stadium roof fixes by your method because this
is what this bug post is about.
Original comment by pokefan0...@gmail.com
on 6 Apr 2011 at 6:37
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works in MyGlide64
Original comment by pokefan0...@gmail.com
on 7 May 2012 at 1:55
Original issue reported on code.google.com by
pokefan0...@gmail.com
on 28 Jun 2010 at 8:48Attachments: