Closed GoogleCodeExporter closed 8 years ago
Issue no. 1:
Please give me a savestate to check.
Attach it here.
Issue no. 2
Use "Ignore backgrounds" option. Backgrounds textures are very large in case of
4x enhancement. All backgrounds textures are changed each frame when you enter
a house. This may slowdown any PC.
Original comment by gon...@ngs.ru
on 8 Nov 2010 at 10:06
Sorry! Forgot to attach that too :P Here it is.
Original comment by JohnGrig...@gmail.com
on 9 Nov 2010 at 8:02
Attachments:
Did somebody try issue no. 1 yet? Although these rooms don't play an important
role in the gameplay, I hope to see a fix for this soon.
Original comment by JohnGrig...@gmail.com
on 10 Nov 2010 at 10:14
I did try your savestate and everything is working perfectly.
I don't think it is a glide64 issue.
Even if I use HQ4X and I don't check "Ignore backgrounds" option, there is no
noticeable slowdown when entering/exiting door.
Original comment by pokefan0...@gmail.com
on 11 Nov 2010 at 2:15
Hmmm.. Did you try it with my Glide64.ini config file? Could you post yours?
Kinda weird it's I have these issues. Perhaps you're using another videocard?
Gon...: Did you test it yet? Now I'm kinda curious on how many ppl aren't
suffering from these issues.
Original comment by JohnGrig...@gmail.com
on 12 Nov 2010 at 10:48
Just use the official ini should be good enough.
Try to use 1964v1.1 and it could be your hardware/video card.
Original comment by pokefan0...@gmail.com
on 12 Nov 2010 at 12:10
Damn, just tried 1964 and it's a lot more buggy than project64. Oh well, guess
I'll have to live with these issues. Still curious though how many people have
these problems on project64.
Original comment by JohnGrig...@gmail.com
on 13 Nov 2010 at 5:18
I can't reproduce the crash issue.
The game is known as sensitive to cheats. If you have any cheats enabled, it's
better to set them off.
Original comment by gon...@ngs.ru
on 16 Nov 2010 at 1:12
Original issue reported on code.google.com by
JohnGrig...@gmail.com
on 8 Nov 2010 at 1:03Attachments: