geel9 / SteamAuth

A C# library that provides vital Steam Mobile Authenticator functionality
MIT License
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ADB returned "device" status although no phone is connected #34

Closed OranShuster closed 8 years ago

OranShuster commented 8 years ago

during first time setup (using SteamDesktopAuthenticator) the program carshes because it detects there is a phone connected (but there isnt) this is the text from the crash

See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.

\ Exception Text ** System.InvalidOperationException: No process is associated with this object. at System.Diagnostics.Process.EnsureState(State state) at System.Diagnostics.Process.EnsureState(State state) at System.Diagnostics.Process.GetProcessHandle(Int32 access, Boolean throwIfExited) at System.Diagnostics.Process.WaitForExit(Int32 milliseconds) at System.Diagnostics.Process.WaitForExit() at Steam_Desktop_Authenticator.PhoneExtractForm.ResetAll() at Steam_Desktop_Authenticator.PhoneExtractForm.Bridge_PhoneBridgeError(String msg) at Steam_Desktop_Authenticator.PhoneBridge.OnPhoneBridgeError(String msg) at Steam_Desktop_Authenticator.PhoneBridge.ExtractSteamGuardAccount(String id, Boolean skipChecks) at Steam_Desktop_Authenticator.PhoneExtractForm.Extract() at Steam_Desktop_Authenticator.PhoneExtractForm.CheckDevice() at Steam_Desktop_Authenticator.PhoneExtractForm.PhoneExtractForm_Shown(Object sender, EventArgs e) at System.Windows.Forms.Form.OnShown(EventArgs e) at System.Windows.Forms.Form.CallShownEvent() at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbacks()

\ Loaded Assemblies ** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.1063.1 built by: NETFXREL3STAGE

CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

Steam Desktop Authenticator Assembly Version: 1.0.0.0 Win32 Version: 1.0.0

CodeBase: file:///C:/Users/thris/Downloads/Steam.Desktop.Authenticator.v1.0.0%20(1)/Steam%20Desktop%20Authenticator.exe

System Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

Newtonsoft.Json Assembly Version: 7.0.0.0 Win32 Version: 7.0.1.18622

CodeBase: file:///C:/Users/thris/Downloads/Steam.Desktop.Authenticator.v1.0.0%20(1)/Newtonsoft.Json.DLL

SteamAuth Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0

CodeBase: file:///C:/Users/thris/Downloads/Steam.Desktop.Authenticator.v1.0.0%20(1)/SteamAuth.DLL

System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll

System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll

System.Xml.Linq Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll

System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll

System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.6.1038.0 built by: NETFXREL2

CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll

\ JIT Debugging ** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.

For example:

When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.

geel9 commented 8 years ago

This has nothing to do with SteamAuth.