Closed Heirem closed 3 years ago
I'm guessing this is the thing where the framerate or maybe cycle length of the animation your character is actually doing is different from the one the godsword animation override does, so it repeats too early.
This is probably fixable, although I'd have to ask for some extra API to be added.
Good to hear. Thank you.
On Tue, Jul 20, 2021 at 12:05 PM geheur @.***> wrote:
I'm guessing this is the thing where the framerate or maybe cycle length of the animation your character is actually doing is different from the one the godsword animation override does, so it repeats too early.
This is probably fixable, although I'd have to ask for some extra API to be added.
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API has been added to runelite that can be used to fix this, possibly also #10, #5, and maybe even #6 if I'm lucky.
Awesome, thanks!
On Fri, Aug 20, 2021 at 4:57 PM geheur @.***> wrote:
API has been added to runelite that can be used to fix this, possibly also
10 https://github.com/geheur/weapon-animation-replacer/issues/10, #5
https://github.com/geheur/weapon-animation-replacer/issues/5, and maybe even #6 https://github.com/geheur/weapon-animation-replacer/issues/6 if I'm lucky.
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Godsword idle, walk/run, and defending animations all glitch out.