gelic-idealab / komodo-unity

Unity VR client for the Komodo XR platform
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On grab-with-both-hands-to-resize, position of hands relative to the surface of the object should always stay the same #5

Closed davtamay closed 3 years ago

davtamay commented 3 years ago

Here's an illustrative example. Teaching Tilt Brush: Selection Tool (timestamp 3:31) The stroke does not jump in location once he activates both grip triggers, and his hands are always touching the same part of the stroke, except for the part at the very end

davtamay commented 3 years ago

Resolved by implementing a different double grab strategy that does not have the object readjust itself to the center of the users two hands.

parseccentric commented 3 years ago

(video referred above by Shameless Mayhem: https://www.youtube.com/watch?v=EvkhA05O7Nw)