The model button color can become dim on multiple presses.
It may take multiple presses to open the menu after you’ve switched hands.
The menu position is different between the left- and right-handed versions.
Invalid models can cause the whole session to halt during loading. (#47)
New Features
The menu will change from being left-handed to being right-handed, depending on which controller you use to activate it. (Closes #15)
Bug Fixes
The model list supports a larger number of items. Previously, the font size was variable, causing the texture to be too large, which resulted in missing letters.
The multiplayer connection happens later in loading so the connection. Previously, it was possible to join a session where you could not see anyone else but they could see you. (Closes #29)
3D models that previously had missing textures now load properly. Internally, we replaced Siccity/GLTFUtility with GLTFast. (Closes #45)
Minor Tweaks and Performance Improvements
Cached models are now detected properly, so they do not get re-downloaded.
Model button colors are now Komodo Purple.
The teleport arc is now purple for valid selections and red for invalid selections. (Closes #27)
Domain Module Developer Notes
Refactorings include name changes, namespace changes, and reducing or removing packages.
v0.2.2 Release notes
Known Bugs
New Features
Bug Fixes
Minor Tweaks and Performance Improvements
Domain Module Developer Notes