The KomodoCore Package, Locomotion and Menu Improvements
New Features and Minor ImprovementsFor students and instructors:
A new height calibration tool helps set the floor at its exact location.
The world is much less yellow-tinted by default.
The menu panels are now unified for a nicer desktop spectator experience.
Desktop spectator controls now have natural directions, and the speeds have been tweaked.
For developers:
v0.3.0 brings Komodo one version closer to being a distributed package! Place the Packages folder into your project, then use the Window menu to copy the appropriate folders into your project so you can customize scripts, assets, and the WebGL template.
Known Issues
The right-handed menu is comfortably placed, but the left-handed menu seems offset.
The menu on Oculus Quest is rotated to an uncomfortable angle.
Firefox Reality on Quest and PC VR has a known issue with WebXR local-floor, so we cannot accurately know your height automatically.
In scenes with terrain or different floor heights, you may need to teleport twice to arrive at the correct height.
Bug Fixes
Teleportation and snap turns now work as expected -- before, moving away from the center of your playspace could decrease their accuracy.
v0.3.0 Release Notes
The KomodoCore Package, Locomotion and Menu Improvements
New Features and Minor Improvements For students and instructors:
For developers:
Known Issues
Bug Fixes