Closed parseccentric closed 3 years ago
@davtamay I'm looking at this now, but I realized we could keep talking about undeployed things in the issues if we use the develop-branch.
I tried to fix this in https://github.com/gelic-idealab/komodo-unity/pull/69 (see the _ClampFloatToInt32 function), but the app still complains the same way. The current solution is to go to Unity > Edit > Project Settings > Player > Other Settings > WebAssembly Arithmetic Exceptions and make sure it is set to Ignore.
Build: A project with KomodoCore package added.
Player Settings: The usual for Komodo, but Enable Exceptions is Full Without Stacktrace
Unity version: 2020.2.1f1.
Action: Open the same session with client A first, then join the same session with client B.
Expected Behavior: Client B gets added to client A's world successfully, with no errors.
Actual Behavior: The WebGL frame crashes.
(Short version of stack trace: