gelic-idealab / komodo-unity

Unity VR client for the Komodo XR platform
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Feature/capture button #92

Closed Barasakar closed 2 years ago

Barasakar commented 2 years ago

Added a capture button and a capture functionality to Komodo Unity

Users now can capture their actions when they are in Komodo

Type of change

How Has This Been Tested?

Enter a Komodo lab (with capture-button-2021-12-13 build) -> press the capture button to start capturing -> do something -> press the button again to stop capturing

Expected: There should be data being sent to the server. Manually inspect the server's captures folder to see if your capture file has been created. (captures/\<sessionID>/\<timestamp>/data .) This is a json file.

Test Configuration:

Checklist:

Modified from this article: Phillip Johnston, “A GitHub Pull Request Template for Your Projects - Embedded Artistry,” Embedded Artistry, Aug. 04, 2017. https://embeddedartistry.com/blog/2017/08/04/a-github-pull-request-template-for-your-projects/ (accessed Jul. 22, 2021).

parseccentric commented 2 years ago

Also in this pull request: formatting fix to the test-results-YYYY-MM-DD-HHMM manual test template -- each row is now bulleted.

parseccentric commented 2 years ago

Changes in Main.unity:

Changes in MenuUI.prefab: