i.e: should the graphics be organized like Roblox/Fortnite with "qualities" or like GW2 with specific options and sliders for every internal setting
i.e: should we create a set of fluid parameters like: smoothness, stickiness, thickness? or should we expose direct access to FleX parameters like fluid rest distance, viscosity, cohesion, adhesion, etc.
There is no UX design for configuration
There's no UX design of any kind for a sort of central control panel, like GWater2.
Ideation and brainstorming has to be done first
This is decoupled from the above settings
Scope
Create a central facade for use in gelly-gmod which controls all necessary non-ephemeral settings
Should allow access to a central setting structure
Said structure should have get/set functions (will be serialized by the addon)
Context
Currently, people have no easy way to customize anything about Gelly. There are several reasons for that:
IFluidSimulation
)SplattingRenderer::Settings
)PipelineConfig
)GELLY_SIM_TIMESCALE
,GELLY_ENABLE_SIM
)Scope
gelly-gmod
which controls all necessary non-ephemeral settingsAcceptance Criteria
Other