Closed Cubature1 closed 3 months ago
Strange, this is an evil bug that won't go away. Were you on v1.2.0? if so, could you try again with it?
Bug did not appear past 1.1.2.
On Wed, Jun 5, 2024, 12:41 AM jason @.***> wrote:
Strange, this is an evil bug that won't go away. Were you on v1.2.0? if so, could you try again with it?
— Reply to this email directly, view it on GitHub https://github.com/yogwoggf/gelly/issues/33#issuecomment-2148900200, or unsubscribe https://github.com/notifications/unsubscribe-auth/APJT2IWYP3WGBVE2FRCEM4TZF2QHNAVCNFSM6AAAAABIZ66FFCVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDCNBYHEYDAMRQGA . You are receiving this because you authored the thread.Message ID: @.***>
Hmmm.. this bug generally appears to be related to the buggy max particles change function which is now fixed... but I don't have concrete evidence that it cannot happen again.. so I will just close this and if it arises again, please make a new issue.
GPU
RTX 3050
Operating System
Windows 11
Is this specific to performance?
Issue Type
Other
Incident Description
After a period of time, Gelly stops rendering particles. Might have something to do with ULib, as when the issue occurs ULib spits errors.
Errors seem to appear every tick in game as long as there are particles in the world.
(Game crashed while writing report)
Log
gelly-log-2024-06-05.log 68 thousand lines of errors ^