Closed SolsticeSpectrum closed 3 months ago
As comparison, here is gwater:
Triaged in #47
Closed incorrectly - Doors are regular entities not static props
We need to include func brushes, door entities (and anything else with a collision mesh) in the ents passed to the solver
@yogwoggf Use the test map I linked pls
@yogwoggf shouldn't this be closed by #102?
Yep
GPU
GTX 1060
Operating System
Windows 10
Is this specific to performance?
Issue Type
Other
Incident Description
Here is the map used for testing fluids: https://steamcommunity.com/sharedfiles/filedetails/?id=3253756129&searchtext=gwater
Example 1: On this map, there are containers for fluids with door on the bottom so you can release it somewhere Gwater collides correctly with these boxes but gelly doesn't
Example 2: On the same map, gelly flows through all doors
Log
No response