So, it's been a bit, and people still have performance issues with Gelly. Ultimately, our performance debugger is not giving us good enough results. What we'll need to end up doing is introducing a method to getting detailed performance data. However, this sort of thing is really something that shouldn't be on by default, even in a debug build.
We'll need to brainstorm further to create a consumer-deployable performance debugger with high-precision timing values for both the renderer and the simulation.
Context
So, it's been a bit, and people still have performance issues with Gelly. Ultimately, our performance debugger is not giving us good enough results. What we'll need to end up doing is introducing a method to getting detailed performance data. However, this sort of thing is really something that shouldn't be on by default, even in a debug build.
We'll need to brainstorm further to create a consumer-deployable performance debugger with high-precision timing values for both the renderer and the simulation.
Scope
Acceptance Criteria
Other