gemidyne / microtf2

A custom gamemode for Team Fortress 2 - Players compete against each other to get the most points by playing a series of rapid fire microgames in order to win the round!
https://www.gemidyne.com/projects/microtf2
GNU General Public License v2.0
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Suggestion to change the factory BGM #118

Closed UrUgli closed 5 years ago

UrUgli commented 5 years ago

In my opinion, the music should feel more "YOU NEED TO ESCAPE" rather than "You're in a factory", that's what the current music feels to me. Knowing the context i think it should be changed.

Suggestions :

https://www.youtube.com/watch?v=Vztd7n6bjIY

https://www.youtube.com/watch?v=4bLZCLN1Lxc

https://www.youtube.com/watch?v=rHaNoRcyAiY (Maybe loop the 0 to 0:18 part ?)

https://www.youtube.com/watch?v=-QIoK29jBD8

safalin1 commented 5 years ago

The boss BGM needs adjusting as it doesn't contain the alarm sound (and TF2 seems to refuse to play it) I think we should try that first before completely switching the bgm for something else.

The boss BGM was used to recreate the following scenario https://youtu.be/E0qe4uDDMeU

UrUgli commented 5 years ago

Oh right, i wasn't aware of that, we'll see how it goes WITH the alarm, but even then i still think it doesn't fit that much, but that's just my opinion.

UrUgli commented 5 years ago

Fixed the missing alarm bug on BGM.

stale[bot] commented 5 years ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.

safalin1 commented 5 years ago

I will close this issue for now. The BGM appears to be fine now with that alarm sound, but if you feel there is a better more suitable bgm for this boss, please feel free to reopen :)