gemidyne / microtf2

A custom gamemode for Team Fortress 2 - Players compete against each other to get the most points by playing a series of rapid fire microgames in order to win the round!
https://www.gemidyne.com/projects/microtf2
GNU General Public License v2.0
30 stars 17 forks source link

Disable player collisions in main area #124

Closed FortyTwoFortyTwo closed 5 years ago

FortyTwoFortyTwo commented 5 years ago

Especially in a 32 players full server in such a small area while everyone running around, it can be really annoying to some players, not enjoying microtf2 itself.

I believe disabling collisions would only break player touching eachother detection, "Don't Touch" special round for example. Though that special made everyone hate even more than collision itself.

safalin1 commented 5 years ago

I agree. Also, I'm not sure if keeping that special round is a good thing - especially with the scenario you described.

We could keep the special round and make it runnable with a max of 24 players - what are your thoughts on this?

cc @Mario6493

Mario6493 commented 5 years ago

Yeah I agree, that's a good idea

safalin1 commented 5 years ago

Just linked #125 to this issue - there appears to be an exploit with this special round too. Im leaning more in favor of removing the special round..

Either way, the player collisions in the main area have to go - i'll put this in for the next hotfix update.

safalin1 commented 5 years ago

After some further discussion we have decided that the special round will be removed. I will create a separate issue to handle this.