A custom gamemode for Team Fortress 2 - Players compete against each other to get the most points by playing a series of rapid fire microgames in order to win the round!
When playing in dx8, the "green slime" water texture on the map shows up as a missing texture. This is because the vmt contains "$fallbackmaterial" "nature/water_riverbed01_dx8" but that material doesn't exist in TF2.
I've had a look at the VMT and tested removing the $fallbackmaterial and it looked to display fine on dx80 - I have removed these lines from the slime VMT in commit f209df0
When playing in dx8, the "green slime" water texture on the map shows up as a missing texture. This is because the vmt contains
"$fallbackmaterial" "nature/water_riverbed01_dx8"
but that material doesn't exist in TF2.