gemidyne / microtf2

A custom gamemode for Team Fortress 2 - Players compete against each other to get the most points by playing a series of rapid fire microgames in order to win the round!
https://www.gemidyne.com/projects/microtf2
GNU General Public License v2.0
30 stars 16 forks source link

Ovelays are opaque in dx8 #190

Closed bakugo closed 3 years ago

bakugo commented 3 years ago

The success/failure/etc overlay textures are opaque in dx8 and cover the entire screen. Somehow I played this for months without realizing that this wasn't intentional lol

safalin1 commented 3 years ago

We are currently looking into this. This is indeed a bug - we updated the overlays a while back to use masking so the text displayed would scale and keep good quality based on your screen resolution, but missed testing this on dxlevel80:

Expected behaviour: image

Actual behaviour (for anyone else looking at this issue): image

safalin1 commented 3 years ago

There's potentially a workaround by checking the player's mat_dxlevel - so we'll just fallback to using the standard HUD text with no overlays on DirectX 8 only, we will need to test this but might be a potential solution

safalin1 commented 3 years ago

Hi,

We have tested & released a fix in v4.2.0. Fallback text is now used for players running DirectX 8, whilst the existing overlays will still display for anyone running DX9.

My apologies for the delay in this getting fixed and released.