Closed bakugo closed 3 years ago
We are currently looking into this. This is indeed a bug - we updated the overlays a while back to use masking so the text displayed would scale and keep good quality based on your screen resolution, but missed testing this on dxlevel80:
Expected behaviour:
Actual behaviour (for anyone else looking at this issue):
There's potentially a workaround by checking the player's mat_dxlevel - so we'll just fallback to using the standard HUD text with no overlays on DirectX 8 only, we will need to test this but might be a potential solution
The success/failure/etc overlay textures are opaque in dx8 and cover the entire screen. Somehow I played this for months without realizing that this wasn't intentional lol