A custom gamemode for Team Fortress 2 - Players compete against each other to get the most points by playing a series of rapid fire microgames in order to win the round!
From testing on DFS, got some help from the developers there that suggested using SDKHook(iEntity, SDKHook_StartTouch, OnStartTouch); as a better way of detecting output from trigger_multiples on the map.
I think we still have some places where coordinate Z values are being tested - we should switch these to use map triggers instead with a combination of SDKHook_StartTouch - Bossgame2 uses HookSingleEntityOutput(entity, "OnStartTouch", Bossgame2_OnTriggerTouched, false);, so maybe we should test using that as a starting point
From testing on DFS, got some help from the developers there that suggested using SDKHook(iEntity, SDKHook_StartTouch, OnStartTouch); as a better way of detecting output from trigger_multiples on the map.
I think we still have some places where coordinate Z values are being tested - we should switch these to use map triggers instead with a combination of SDKHook_StartTouch - Bossgame2 uses HookSingleEntityOutput(entity, "OnStartTouch", Bossgame2_OnTriggerTouched, false);, so maybe we should test using that as a starting point