gemidyne / microtf2

A custom gamemode for Team Fortress 2 - Players compete against each other to get the most points by playing a series of rapid fire microgames in order to win the round!
https://www.gemidyne.com/projects/microtf2
GNU General Public License v2.0
32 stars 17 forks source link

Hidden Floor Boss #197

Open safalin1 opened 3 years ago

safalin1 commented 3 years ago

(Suggested years ago, found in a backup)

Heavies (or Pyros) must navigate a path through a dark room where they cannot see the floor. Not all the floor is solid, and only a specific path will lead them to the win area. Players must use their primary weapon to determine whether the floor in front of them is solid or not.

The path should be randomised each time the boss plays, so players cannot memorise the route.

Thoughts?

worMatty commented 3 years ago

There's something like this in the classic map Best in Class. I found it to be a bit tedious.

If you do this, bear in mind that a local material replacement can be used to reveal the route, so you should use a material that's packed in the BSP.