gemidyne / microtf2

A custom gamemode for Team Fortress 2 - Players compete against each other to get the most points by playing a series of rapid fire microgames in order to win the round!
https://www.gemidyne.com/projects/microtf2
GNU General Public License v2.0
32 stars 17 forks source link

How many of prop type boss #207

Closed safalin1 closed 3 years ago

safalin1 commented 3 years ago

Originally a "russian roulette" style of boss - this boss would revolve around players looking at a set of props spawned randomly, and after a few seconds the props disappearing.

Players would then be asked "How many were there?" - Type being dynamic, and a subset of the props being spawned.

Players would then need to input their answer within X seconds. Their input method has not yet been decided:

Correct answering players would then go onto the next round within the boss, and the last standing would receive the boss point award.

Losing players would be knocked out and have to watch the others play.

Feedback would be most appreciated

worMatty commented 3 years ago

I like the second method more. I actually find chat text entry cumbersome. I can make a mistake typing, but I can't make a mistake walking into a room. With the room you also have a bit of uncertainty about what the others are doing, and you might instinctively follow someone to their answer if you think they're more likely to know it.

On Sun, 9 May 2021 at 21:13, Steven @.***> wrote:

Originally a "russian roulette" style of boss - this boss would revolve around players looking at a set of props spawned randomly, and after a few seconds the props disappearing.

Players would then be asked "How many were there?" - Type being dynamic, and a subset of the props being spawned.

Players would then need to input their answer within X seconds. Their input method has not yet been decided:

  • Players could use chat - this would be the quickest way, however players could possibly change their answer at a moments notice unless we impose a restriction here
  • Players could use an "answer room" - this would mean players would need to physically run into a set of 3 or 4 (TBD) rooms to select their answer. This adds physicality to their decision meaning by default they have a finite time of changing their answer as each change of mind would involve them changing rooms. If the player does not enter any room, they lose by default.

Correct answering players would then go onto the next round within the boss, and the last standing would receive the boss point award.

Losing players would be knocked out and have to watch the others play.

Feedback would be most appreciated

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safalin1 commented 3 years ago

Once we do the above we can advance to final playtest