A custom gamemode for Team Fortress 2 - Players compete against each other to get the most points by playing a series of rapid fire microgames in order to win the round!
Describe the bug
While the music does speed up/slow down, the microgames themselves don't, resulting in either music ending abruptly or music overlapping (special rounds that slow down the game).
Describe the bug While the music does speed up/slow down, the microgames themselves don't, resulting in either music ending abruptly or music overlapping (special rounds that slow down the game).
Expected behavior Microgames speeding up/slowing down.
Do you know what version of the gamemode this bug occurred on?
Additional info This occurs on both Windows and Linux dedicated servers.