gemidyne / microtf2

A custom gamemode for Team Fortress 2 - Players compete against each other to get the most points by playing a series of rapid fire microgames in order to win the round!
https://www.gemidyne.com/projects/microtf2
GNU General Public License v2.0
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Main Room clipping #216

Closed TuxoYKT closed 2 years ago

TuxoYKT commented 2 years ago

Describe the bug In the main area players can get stuck in some angled clip brushes if they keep their velocity at the specific angle. This allows players to bypass and win the "Get to the platform" minigame if they get stuck in the higher area since the floor can't get them. Also it gives unfair advantages in "Don't laugh" and "Avoid kamikaze" minigames since players are unreachable for other players.

Expected behavior Players shouldn't get stuck.

Additional info This is a known bug in Source.

TuxoYKT commented 2 years ago

It seems that if you tilt the clip brushes slightly towards to the center of the Main Room you can avoid this problem. clip

safalin1 commented 2 years ago

Hi, thanks for the issue report. How did you do the rotation of those clip brushes as shown in your screenshot? Is this a feature within Hammer++? (I have been trying to do this but am unable to uniformly rotate them all at the correct angle)

Thanks!

TuxoYKT commented 2 years ago

Create two brushes between the center of the room. hammerplusplus_y4eRGDrRDU

Tilt them towards the center. (You can use Vertex Tool) hammerplusplus_qGlY4Jk4zg

Group them(Ctrl+G) and copy. Then "Paste Special..." with these settings. hammerplusplus_u1WsgMQejS

After that you should get something like this. image

safalin1 commented 2 years ago

Awesome! Thanks for the instructions, very much appreciated! I got it now - this fix will be in the v5 version of the map. image

V5 has been rescoped so should be released within the next month.