A custom gamemode for Team Fortress 2 - Players compete against each other to get the most points by playing a series of rapid fire microgames in order to win the round!
Describe the bug
When the count the prop is played, it always ends up with everybody being winners.
I initially thought it was the death timing was not right, but even if I die earlier than other players, I still won.
Expected behavior
Only the survivors remaining last should win.
Do you know what version of the gamemode this bug occurred on?
Version: ac26e19 of dev branch (Regen translations), used master branch for Bossgame8.sp
Additional info
On line 285 of Bossgame8.sp, it seems like player.IsAlive isn't functioning well in this case for whatever reason.
I replaced player.IsAlive to player.Status == PlayerStatus_NotWon and it worked well.
Describe the bug When the count the prop is played, it always ends up with everybody being winners. I initially thought it was the death timing was not right, but even if I die earlier than other players, I still won.
Expected behavior Only the survivors remaining last should win.
Do you know what version of the gamemode this bug occurred on?
Additional info On line 285 of Bossgame8.sp, it seems like player.IsAlive isn't functioning well in this case for whatever reason. I replaced player.IsAlive to player.Status == PlayerStatus_NotWon and it worked well.