A custom gamemode for Team Fortress 2 - Players compete against each other to get the most points by playing a series of rapid fire microgames in order to win the round!
There's only enough time to land 5 melee attacks before the minigame ends, and with the (hopefully temporary as it'll be fixed in SM) change to remove the CalcIsAttackCritical handling, players can potentially crit and kill others instead of simply knocking them off, so this HP value will make it so nobody dies to melee. Since the trigger_hurt is set to 99999 damage this shouldn't affect the water killing people.
There's only enough time to land 5 melee attacks before the minigame ends, and with the (hopefully temporary as it'll be fixed in SM) change to remove the CalcIsAttackCritical handling, players can potentially crit and kill others instead of simply knocking them off, so this HP value will make it so nobody dies to melee. Since the trigger_hurt is set to 99999 damage this shouldn't affect the water killing people.