gemidyne / microtf2

A custom gamemode for Team Fortress 2 - Players compete against each other to get the most points by playing a series of rapid fire microgames in order to win the round!
https://www.gemidyne.com/projects/microtf2
GNU General Public License v2.0
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Extinguish microgame #223

Open safalin1 opened 3 years ago

safalin1 commented 3 years ago

See below for more info: https://github.com/gemidyne/microtf2/issues/223#issuecomment-1872974870

safalin1 commented 1 year ago

Rethinking this due it being very reliant on RNG - hold off on this one

safalin1 commented 1 year ago

Closing for now

Mario6493 commented 9 months ago

I just had an idea! How about making this into a "Extinguish someone!"/"Get the fire extinguished!" minigame? Half the players spawn as pyros and the other half spawn as other classes in flames with low HP Pyros need to extinguish someone to win, and the players on fire need to survive to win

safalin1 commented 9 months ago

Sounds good.

The only thing that should be worth considering is if airblasts from the enemy team should pushback players - this could be used to grief. Should this be prevented?

safalin1 commented 9 months ago

In regards to the knockback; we could use tf2attributes to remove the knockback from the weapons given to the player on this microgame. Applying 823 / "airblast_pushback_disabled" to the pyro's flamethrower could allow us to achieve this but we need to test to verify first

Sources: https://wiki.teamfortress.com/wiki/List_of_item_attributes & https://github.com/FlaminSarge/tf2attributes/blob/master/scripting/include/tf2attributes.inc