gemidyne / microtf2

A custom gamemode for Team Fortress 2 - Players compete against each other to get the most points by playing a series of rapid fire microgames in order to win the round!
https://www.gemidyne.com/projects/microtf2
GNU General Public License v2.0
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Playing the Rocket Jumping boss game with 32 players will cause some players spawning in walls #228

Closed KayaDLX closed 2 years ago

KayaDLX commented 2 years ago

Describe the bug Whenever we're playing with a full 32 players lobby, and having the Rocket Juming boss game, approximately 3-4 players are always getting stuck in the walls upon spawning, which I have to sm_bring them quickly out of the walls before the kill trigger rises up and kills them.

Expected behavior All 32 players should be teleported in the correct spot.

safalin1 commented 2 years ago

Good find! I have fixed the coordinates used. (Release pending. I think it will go out along with the path change for #227)

But just to be sure, I will go through the other bosses to double check the spawns for those too.

KayaDLX commented 2 years ago

Alright! Thanks for that :)

safalin1 commented 2 years ago

A fix for this has been pushed as part of release v5.2.0: https://github.com/gemidyne/microtf2/releases/tag/v5.2.0