A custom gamemode for Team Fortress 2 - Players compete against each other to get the most points by playing a series of rapid fire microgames in order to win the round!
Describe the bug
In prop counting bossgame, there a spot that is not being covered from trigger_hurt, so players were able to stand on it to survive whole bossgame.
Expected behavior
trigger_hurt to cover this spot.
Screenshots
Do you know what version of the gamemode this bug occurred on?
Additional info
I made a commit on fixing it by just extending trigger_hurt borders to it, but I might've not configured my hammer correctly as it showing a lot more diffs than I expected, but it should be an easy fix for any devs to solve it anyway.
Describe the bug In prop counting bossgame, there a spot that is not being covered from trigger_hurt, so players were able to stand on it to survive whole bossgame.
Expected behavior trigger_hurt to cover this spot.
Screenshots
Do you know what version of the gamemode this bug occurred on?
Additional info I made a commit on fixing it by just extending trigger_hurt borders to it, but I might've not configured my hammer correctly as it showing a lot more diffs than I expected, but it should be an easy fix for any devs to solve it anyway.