gemidyne / microtf2

A custom gamemode for Team Fortress 2 - Players compete against each other to get the most points by playing a series of rapid fire microgames in order to win the round!
https://www.gemidyne.com/projects/microtf2
GNU General Public License v2.0
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trigger_hurt in prop bossgame not covering whole area #240

Closed FortyTwoFortyTwo closed 1 year ago

FortyTwoFortyTwo commented 1 year ago

Describe the bug In prop counting bossgame, there a spot that is not being covered from trigger_hurt, so players were able to stand on it to survive whole bossgame.

Expected behavior trigger_hurt to cover this spot.

Screenshots microtf2

Do you know what version of the gamemode this bug occurred on?

Additional info I made a commit on fixing it by just extending trigger_hurt borders to it, but I might've not configured my hammer correctly as it showing a lot more diffs than I expected, but it should be an easy fix for any devs to solve it anyway.

safalin1 commented 1 year ago

Bugfix released in https://github.com/gemidyne/microtf2/releases/tag/v5.2.7 - requires map update warioware_redux_v5c