Open safalin1 opened 9 months ago
Players should encounter hazards during the fall, be it spikes, laser grids, closing doors or other stuff Could use the dive sections present in some 3D Sonic games as inspiration
Another possibility is making the course horizontal instead of vertical, with walls and stuff that the players can boost themselves on using a rocket jumper Maybe the objective could be getting the longest distance
Inspired from #107 - players must jump from the rooftop of a burning building and land in the win zone.
The win zone must not be reachable by jumping normally - zone must be a distance away so players must be deployed
Current reason for players to jump is to escape a burning building, however another hazard should be considered