gemidyne / microtf2

A custom gamemode for Team Fortress 2 - Players compete against each other to get the most points by playing a series of rapid fire microgames in order to win the round!
https://www.gemidyne.com/projects/microtf2
GNU General Public License v2.0
30 stars 16 forks source link

Dodgeball boss #251

Open safalin1 opened 6 months ago

safalin1 commented 6 months ago

We should consider adding a dodgeball bossgame

This should take place in a large area with players from both teams spawning as Pyros across from each other on platforms - teams should remain separated.

A rocket spawner should be placed up high between the two platforms - it should only spawn homing nuke rockets that can be airblasted, by default choosing a random player to move towards.

If a player successfully airblasts the rocket, it should choose a new target player from the opposite team. Each time the rocket is airblasted, its speed should increase.

When a nuke rocket collides with a player, it should explode with a large blast radius and knockback.

There should only be 1 nuke rocket active at a time.

The boss ends when

Extra info:

safalin1 commented 6 months ago

Closing this as done - will be released in version 6

safalin1 commented 1 month ago

Reopening to align with new project board