A custom gamemode for Team Fortress 2 - Players compete against each other to get the most points by playing a series of rapid fire microgames in order to win the round!
The Inventory Boss is lacking a bit on visual feedback when a player has selected the wrong answer.
To convey this better we should use an explosion in these wrong rooms or fire effects to communicate better that picking the wrong answer will result in the player being eliminated from the boss
The Inventory Boss is lacking a bit on visual feedback when a player has selected the wrong answer.
To convey this better we should use an explosion in these wrong rooms or fire effects to communicate better that picking the wrong answer will result in the player being eliminated from the boss