Closed Tiagoquix closed 5 months ago
Similar to #259, this is probably an oversight from 2014 when we first remade the gamemode. We'll look to get this removed from the plugin and released before v6
This has been removed in v5.2.10 - https://github.com/gemidyne/microtf2/releases/tag/v5.2.10
mp_forcecamera will no longer be set by the plugin. However if you still want to set it to a specific value just for this gamemode, I recommend using map specific cfg files instead as you can also set other convars without needing to rebuild the plugin
Describe your enhancement to the gamemode
File: https://github.com/gemidyne/microtf2/blob/master/src/scripting/ConVars.sp
Currently, the plugin sets
mp_forcecamera 0
. I would like to have a ConVar so I would be able to dictate what the plugin does to this specific ConVar.Something like:
mtf2_forcecamera_setting <0/1/2>
, with the default being the current value (0
). As far as I know,mp_forcecamera 2
fades the death cam to black. I don't know ifmp_fadetoblack 1
is needed for it to work.Describe alternatives you've considered
Do not force the value to
0
and let server operators decide. (But I prefer my original suggestion.)Additional context
Target IDs do not work with
mp_forcecamera 0
for enemies and I think this is not nice.