Closed HeatRiser closed 5 years ago
I just tried testing this on my test server but the text does reverse correctly. In Stocks.sp, there is an if statement in ShowAnnotationWithBitfield to handle the reverse text. Could you check your private fork for this?
I see the code you're talking about. Lines 132-160 if I'm not wrong? We haven't touched stocks.sp as far as I know
Yeah, this does the trick: https://github.com/gemidyne/microtf2/blob/master/src/scripting/Stocks.sp#L145
It should be in your fork if you haven't changed it
Ah, found it. Turns out we did have some changes (which somehow didn't include the code within the check for special 19...), including something that fixes #66 (we think) - I'll drop a comment in there with our code for it.
OK, I'll close this issue for now.
The "Kamikaze is here!" text for the kamikaze player isn't affected by the Reversed Text special round modifier.
I've resolved this within my private fork within
Minigames/Minigame10.sp
:Just a small oversight, that's all.