Closed crapthings closed 8 months ago
Hello. I didn't understand your question. I see one image with strange hand-drawn rings. And I don’t see the image with which it is compared. Can you send images separately from each other?
in most cases it is recommended to use tolerance with 2.3
(with this value the eye does not see the difference between images).
i'm making a puzzle game
the problem is those piece is very hard to solve, because solid color looks same
https://www.text2puzzles.com/solve/2d8f81ef-46b7-425a-aed8-364f0e6d3847-u1
the backend image is made by stable diffusion, its very hard to control if it has solid background or similary pattern
Hello. I didn't understand your question. I see one image with strange hand-drawn rings. And I don’t see the image with which it is compared. Can you send images separately from each other?
in most cases it is recommended to use tolerance with
2.3
(with this value the eye does not see the difference between images).
i will try~
Ok, I understood. You have puzzle pieces that are almost indistinguishable from each other and you need to make sure that each of them is in the correct sequence. But if there is no difference between them with tolerance=2.3
(i.e. the human eye cannot distinguish), then I would consider that the puzzle is put together correctly. Otherwise the user will have to move pieces of puzzle at random.
Perhaps with canvas you can assign IDs to each piece of the puzzle and validate their correctness by position. But in this case it is necessary that each piece be different from each other (for example, add uniqueness by connecting elements, like in real puzzles).
tried to 5 but still not equal
the piece sent will not include that split line, its copy from the canvas to one image
tried to 5 but still not equal
Of course they are not the same. I can see the difference with my eye without any approximation.
You need to either take a reference after cutting the image or use another validation mechanism (I wrote the options above).
It seems that the problem has been sorted out here. No problems were found with the looks-same. In your place, I would use this option:
Perhaps with canvas you can assign IDs to each piece of the puzzle and validate their correctness by position. But in this case it is necessary that each piece be different from each other (for example, add uniqueness by connecting elements, like in real puzzles).
i m using this for now, but the block is very hard to solve like this image
what is tolerance value for such scene?