Closed FrElvire closed 3 years ago
I'm not sure I follow what you are saying, but it doesn't sound like something to fix. it sounds like a side effect from bec0766 which is going to stick around for as long as we support SDL1
the game window shouldn't be sticking around there anyway. thats the real bug.
Wouldn't clearing the buffer before destroying the game window fix it? The border/window frame region should be black, just like on startup.
thats what I meant by "the game window shouldn't be sticking around there anyway. thats the real bug."
the issue with the transparency is moot, but still there
Bug description
See the screenshot, better than any explication.
subviews with SDL2/OGL
Steps to reproduce
Screenshots