Open MarcelHB opened 4 days ago
What's messed up is that you changed areas. It shouldn't matter though, since TimerPortalClose and the vars are all global. 60splfx.baf is the only thing starting the chain (Chult_PortalClosing -> 1), only once the dragon is dead.
I never had such problems with the dragon though and it doesn't really make sense. Can you reproduce at all?
I have a savegame after beginning the fight for which this is reproducible.
By "messed up" what's the original problem then? Regarding changing the area.
Stand your ground and fight. :) I don't see any code for disabling the entrance, so it was probably possible in the original as well.
In the save Chult_PortalClosing is already 1, right? It's useless then.
Ok, I'll try to find the time with some earlier savegame and try again.
Bug description
I was suddenly greeted by the message that the game has ended for me while the dragon was only half-way down.
From how it's supposed to go: guardian dies -> countdown to reach portal. And if you fail, then you are stuck. But apparently the countdown starts at some earler point before death, or something messed up during the fight.
Screenshots
GemRB version (check as many as you know apply)